Wednesday, September 10, 2008

Best Runes: Champions, Part 1

Here are what I consider the best runes in the game, starting with champions. While the runes shown here may be subjective favorites, based on my gameplay experience using these runes, some weight is given to popular community opinion as well.


Melee Champions:


Avenging Angel - Flying melee champion with a base damage of 11, 38 HP, and 8 SPD. Heal Champion and Invigorate are must-have upgrades, plus specialty upgrades like Deflect, Divine Favor, and Smite the Unholy add a lot of utility.

Barbarian Commander - This guy is hard to kill, but easy to be killed by, based on his enraged attacks. Battlemaster makes him a great support unit as well. 13dmg to start!

Deepelf Priestess - Let's see, Multi-attack, Poison, Summon Demon, Shatter all in one champion? Great and useful mix, with a low starting cost for this champion.


Draksar Charger - This guy is one tough cookie, an example of why SL is such a great and versatile faction. First off, starting stats - spd 9, hp 50, range 0-3, dmg 12. Starting abilities charge, ranged attack (can attack melee too), Initiative, Regeneration. So basically, at 80 nora starting out with no upgrades, this guy is perfect!

Dwarven King - As you can see from the rune dock icon, this guy looks insane. And he is insanely hard to kill. 58hp, 14dmg to start with, sheesh. Add war cry and the surprise buff Divine Favor, and this guy is dangerous in a group, very dangerous. He is rarely seen without Righteous Deflection, letting him get up close and personal, unfortunately.

Ranged Champions:


Boghopper Shaman - this guy is insanely great. The two best healing abilities, period - Heal Champion and Heal Mass, plus Invigorate and/or Revitalize. Add a magical ranged attack, and Leap 2 or 3 to escape and ignore elevations, and you have one amazing rune.








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